MESHLAB BETA CODE
Merging of multiple meshes the Poisson surface reconstruction source code (kindly provided by by Michael Kazhdan and Matthew Bolitho) have been included in.Alignment ICP based range map alignment tool, for putting meshes into the same reference space.A new tool that allows to export planar sections of a mesh in SVG format You can take linear measures between points of the displayed meshes An ambient occlusion field can be computed and stored per vertex Border edges, geodesic distance, from borders.Various Colorization/Inspection filters.Feature preserving smoothing and fairing filters.Subdivision surfaces (loop and butterfly).Surface reconstruction from points (a ball pivoting variant, marching cubes and poisson's reconstruction).High quality edge collapse simplification (even with texture coords preservation).coherent normal unification and flipping.removal of duplicated, unreferenced vertices, null faces.Now you can create pdf, like this with 3D objects with just MeshLab and LaTeX. U3D support MeshLab is the first open source tool to provide direct conversion of 3D meshes into the U3D format.Now 3D files that are composed only by points are well supported in PLY and OBJ format. export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF, GTS, U3D, IDTF, X3D.import:PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX, V3D, PTS, APTS, XYZ, GTS, TRI, ASC, X3D, X3DV, VRML, ALN.Painting interface for selecting, smoothing and coloring meshes.Interactive selection and deletion of portion of the mesh.This project is actively supported by the 3D-CoForm project. The proud MeshLab developers are listed here. The following years FGT students have continued to work to this project implementing more and more features. The MeshLab system started in late 2005 as a part of the FGT course of the Computer Science department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of willing students.
The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks and it is available for Windows, MacOSX, and Linux. Cannot draw.The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
MESHLAB BETA PATCH
Control of the animation time is facilitated via the normal Quartz Composer patch time base, so users can control the v002 Model Loaders timebase by setting it to an external user specified time. Animation key frames are interpolated for smooth playback. If the loaded model has multiple animation tracks, the track index can be passed in to switch the currently running animation. V002 Model Loader automatically loads referenced textures (assuming specified paths are valid) associated with the file and respects UV mapping coordinates, as well as allowing for an arbitrary input image to be passed in using the models UV coordinates, Spherical, Eye or Object Linear coordinates for texture mapping effects. v002 Model Loader leverages Open Asset Import Library 2.0 to facilitate loading the following formats (an incomplete list): V002 Model Loader allows you to load 35+ 3D model formats into Quartz Composer, including animation data.